DePlaybook / Strategies
The psychological principles that explain why users do what they do — and how to design with that, not against it.
28 entries
People remember the peak moment and the end — not the average.
Read entry →Users see what they expect to see and ignore the rest.
Read entry →How you present a choice changes the choice that gets made.
Read entry →More choices = more time to decide. Simplify the decision space.
Read entry →The time to reach a target depends on its size and distance.
Read entry →Incomplete tasks stay top of mind. Use it to drive return.
Read entry →Users expect your product to work like the ones they already know.
Read entry →The brain groups elements — use proximity, similarity, and region.
Read entry →The thing that stands out gets remembered. Make it intentional.
Read entry →Working memory holds 7±2 items. Chunk content to reduce load.
Read entry →First and last items are remembered most. Design your list order.
Read entry →Response under 400ms keeps users in flow. Speed is a design choice.
Read entry →Elements close together are perceived as related groups.
Read entry →Similar-looking elements are assumed to share the same function.
Read entry →Elements within a boundary are perceived as belonging together.
Read entry →Working memory is finite. Every unnecessary element costs capacity.
Read entry →The first number seen becomes the reference for all subsequent judgements.
Read entry →Users look to others to validate uncertain decisions. Show the crowd.
Read entry →Perceived scarcity increases perceived value. Use it honestly.
Read entry →Losses feel twice as bad as equivalent gains feel good.
Read entry →Give value first. People are wired to return the favour.
Read entry →Users stick with defaults. Set them in their best interest.
Read entry →Perception of a choice is shaped by what sits next to it.
Read entry →People value things more once they feel ownership over them.
Read entry →Effort increases as users get closer to completing a goal.
Read entry →Familiarity breeds preference. Repetition builds trust.
Read entry →People value things more when they help build them.
Read entry →Beautiful interfaces are perceived as easier to use, even when identical.
Read entry →Users already have a model of how your product works before they touch it — design to match it or pay the learning cost.
Read entry →No entries match your search.