Inclusive Design
Design with the people most likely to be excluded — and you make the product better for everyone.
01 — TL;DR
Two sentences.
Inclusive Design is a methodology that treats the active participation of people most likely to be excluded by a product as the primary source of design insight — not as a compliance checkbox or a last-mile accommodation. Design with the people who face the greatest mismatch between their abilities and the environment, and you make the product better for everyone on the inclusion spectrum.
The framework was developed most rigorously by Kat Holmes, whose book Mismatch (2018) reframes disability as a mismatch between a person and their environment rather than a personal deficit. The critical distinction from Universal Design — which shares the same goal of broad usability — is that Inclusive Design is a process orientation, not a product specification. Universal Design describes what the outcome should look like; Inclusive Design describes who should be in the room while you are designing it and how their participation changes what you build.
02 — When to Use
Apply this when…
When to skip it
There is no scenario where you should skip it. Inclusive Design is not a method you add to a project — it is a process orientation that shapes how you run every other method. It does not require additional budget or timeline; it requires asking different questions about who is in the room and whose experience you are measuring. If you are doing research at all, you can do inclusive research.
03 — How It Works
The mechanism
Inclusive Design works by recognising that exclusion is not a natural property of users — it is produced by design decisions. When a product works for some people and not others, the mismatch lives in the design, not in the person. The framework operates through four interlocking mechanisms that shift who participates in the design process and how the team measures success.
Edge users, not average users
Inclusive Design is not about designing for the average user and then adding diversity on top. It is about starting from the edges — the people whose needs are most constrained — and working inward. The average user is a statistical fiction; real users exist on a spectrum of ability, context, and constraint. Products designed for the average exclude the majority by definition, because no individual user is actually average across all dimensions.
04 — Real Example
Microsoft AI captioning and Deaf co-design
When Microsoft built AI-powered live captions for Teams meetings, the initial feature was functional but fell short for the users who needed it most. Captions appeared as a running text stream with no speaker identification — usable for hearing users glancing at subtitles, but inadequate for Deaf and hard-of-hearing participants who relied on captions as their primary channel. Without speaker labels, following a multi-person conversation was nearly impossible.
Microsoft's Inclusive Design team brought Deaf employees and external Deaf community members into the co-design process — not as testers validating a finished feature, but as design partners shaping the requirements. The insight that changed everything: speaker labels were not a "nice-to-have" enhancement but the primary requirement for the feature to function at all. The co-design sessions also surfaced needs for caption positioning, font sizing, and colour contrast that the original hearing-majority team had not considered. The result was a captioning system that worked better for everyone — hearing users in noisy environments, non-native speakers, and people processing auditory information differently all benefited from the improvements that Deaf co-designers drove.
05 — In the Wild
Test yourself & see real examples
No examples yet — be the first.
Spotted a product team that nailed inclusive co-design — or shipped without consulting the users most affected? Submit what the team learned, or what they missed. Every approved example gets attributed to you.
Seen Inclusive Design violated in a real product? Help grow the evidence base.
06 — Common Mistakes
Where teams go wrong
07 — Variations & Related Principles
Connected ideas
Inclusive Design is a process lens that reshapes how you apply other frameworks and methods. The principles below either share its goal through a different mechanism, raise the question of whose experience counts, or explain why designing for the margin produces better outcomes for everyone.
The most important pairing in this list is Inclusive Design with Human-Centered Design. HCD provides the structural process — research, synthesis, prototype, test — but leaves open the question of whose experience is centred. Inclusive Design answers that question directly: centre the people most likely to be excluded. Without that specificity, HCD defaults to designing for the majority, which is precisely the pattern that produces exclusion in the first place.
08 — 10-Min Exercise
Run it right now
⏱ 10 minutes · Team · No prep
Pick the most important screen or flow in your current product.
1. Write down who this screen was designed for — be specific about assumed abilities, context, and device. Most teams will discover the implicit user is a sighted, hearing, two-handed, English-speaking adult on a modern smartphone with a fast connection.
2. Write down three types of users who are excluded or disadvantaged by this screen. Use the inclusion spectrum: for each exclusion, identify the permanent, temporary, and situational versions. For example: cannot see the screen (blind / eye infection / bright sunlight).
3. For each excluded user type, identify the specific interaction point where the difficulty occurs. Is it a colour-only status indicator? A drag-and-drop interaction? A time-limited action? A text-heavy onboarding flow? Name the exact element.
4. For the top exclusion, write one design change that would solve for the permanent case — and then check whether that change would also improve the experience for the temporary and situational cases. If it does, you have found a curb-cut opportunity. If it does not, the solution is an accommodation, not an inclusive redesign.